using System.Linq;
using UnityEngine;
using Verse;

namespace RimWorld;

public class PlaceWorker_WindTurbine : PlaceWorker
{
	public override void DrawGhost(ThingDef def, IntVec3 center, Rot4 rot, Color ghostCol, Thing thing = null)
	{
		GenDraw.DrawFieldEdges(WindTurbineUtility.CalculateWindCells(center, rot, def.size).ToList());
	}
}
